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I started playing Saros.

I’m not sure what to think yet about the structure of the game compared to what Housemarque did with Returnal a few years which I thought was mesmerizing.

First, if you never played before, this is a roguelite type game.

When you die, you start over from the start.

Saros does offer checkpoints though, so it’s a little more manageable than Returnal.

But the moment to moment gameplay is superb.

This game feels like all the good parts of video games.

Beautiful art direction, extremely crisp 3D sound effects, uber tight gameplay.

It feels new and it feels old.

It feels new because of the haptic feedback in the controller.

The beautiful graphics of course.

The cinematography of the bosses.

It feels old because it reminds me games from the amiga era almost.

It can be part action, part platforming, part bullet hell.

The difficulty makes it go from extremely frustrating to immensely satisfying.

Finally killing a boss after X failed runs feels so so good. Liberating almost.

It’s the simply joy of playing good ol’ video games.

My plan to improve my Japanese

(which has been stuck at the same level for 10 years)

1/ watch and read more stuff in JP every day (easy)

2/ take an online class weekly (doable, small budget)

3/ homework on app or book (hard routine to maintain, still got to find the right app or book anyways)

Gamer talk,

Capcom has been cooking so far this year.

Did not play it but heard great things about RE9. Horror is not my jam though.

I got Pragmata at the top of my wishlist.

We’ll get that Onimusha reboot somewhere down the line this year.

Somehow, I cannot believe GameFreak (the studio behind Pokemon, mind you) is also making this absolutely crazy looking game.

Another great year for Japanese games?

Yet another AI tool hit the market

And all I can think of is:

I cannot wait to check out all of the todo, fitness tracking and note taking apps my LinkedIn feed is about to come up with!

It’s gonna be epic!

(NOT)

I changed fonts 3 times in 3 days on my website.

But now I found a pairing that I really love looking at.

PP Fraktion Mono for body text.

PP Editorial New for headings.

Lots of contrast which I like a lot.

Such an awesome foundry that allows free personal use.

Also the color scheme has been “harmonized”. I had a solarized-inspired light mode and a space blue, super techy dark mode which felt like 2 different publications when I swapped back and forth which was jarring almost.

I think that I found a relatively good balance between the two.

Alright, this is awkward…

I deleted this section a little while ago.

But now I am bringing it back.

Snip snap, snip snap!

I just missed it, I thought maybe I could simplify it a bit

I removed categories, it’s just one long feed of texts now.

If you read this, you are awesome.

I’ve been playing Hollow Knight: Silksong

It’s a challenging game but very very fun.

Can’t recommend it enough for anyone who love 2D adventure games like Metroid or Castlevania, Ori, etc…

On the side, I’ve also been playing Dragon Quest 3 HD2D which is basically Team Asano’s remake of Japan’s favorite RPG ever.

I’m not old enough to remember playing these oldies on the original NES but I absolutely love the minimalism of the design, even if that ofc means a very simple (barebone) story.

You’re basically thrown into a vast world full of mysteries, treasures and quests, and nothing really to tell you where to go or why. You, as the player, have to figure out most of everything.

Weirdly refreshing in 2025.

I added /resume to my site 🤓

Thought it would be easier to share and update going forward.

Work portfolio next hopefully 🤞

I don’t produce a lot of shareable design artifacts

So I need time to storyboard this, create assets and put it together


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